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-The Redentor capital ship, large low tech capital ship with great firepowerstarsector tech mining  Dumb question

Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. Dec 23, 2021. 95. You can also find extra rare loot as it is excavated. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. useless materials that other industries supply in vaster quantities. 4/ has no "dramatically" higher chance of finding things on the first mining. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. r/starsector • tech mining with alpha core. Re: Tech mining drops. Staff them well, put armor on them. 3. The ship will then be produced and delivered at the end of the month, stored at the designated planet. 96a] Too Much Information by Timid [0. Which is dirt cheap. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. 51K subscribers in the starsector community. It tears everything up without ever getting hit. Throughout the first half of the. lol, i just found my industrial powerhouse planet, instant colony. Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3. 1] Slightly Better Tech-Mining. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. . Advertisement Coins. 1a with no skills. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. The base tech-mining in Starsector 0. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. You mean 97 of em, your techmining Ai got you covered. Starsector. 95. 4X game features in Starsector. Id rather wait fir it to show up on the job postings, no need to search every solar system. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. and another 35K in the mining station's debris field. And the. Still, if you have a lot of colonies. I have 4 colonies up and running. Fixed now though. # 3 - All high tech sprites. 95. Aside from the normal faction fleets, Luddic Path raider fleets. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Increases Pather. 25 multiplier when being improved. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. Link (v1. 343 votes, 18 comments. HMI (the faction) isn't just about mining anyway. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. It used to be called Starfarer. check the governor. . Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. This is a mod for StarSector. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Added Herald-class battle-carrier (midline). I installed Exotica Technologies which adds another ship customization system to the game. 2D RPG/Trade/Fleet Combat Game. Heavy Industry and Fuel Production pretty much need their own dedicated planets. 1] Slightly Better Tech-Mining. You should also use "hazard pay" on your mining planet to make it grow. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. I'll second that DIY and Better Tech-Mining are good mods. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Don't leave anything at the colony so you can close it without having to visit (unless its vast, then for sure put an alpha core + story point it for 50% extra. Raspberry7777 • 2 yr. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. If Tech Mining is not possible, then both refining and Fuel Production. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . Acquiring special items can be difficult as they are somewhat to very rare. # 1 - All low tech sprites. 2D RPG/Trade/Fleet Combat Game. It's pretty hard at first to understand it all but once you started to get into it, you will grow. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Xhan empire has some very eldritch secret content. The Mess is from the Hazard Mining Incorporated mod. If you check the current Luddic Path cells you can see their "Pather Interest. 2. ago. You don't really need the disruptor for a lot of ships, especially those with non 360 frontal shields so the new mining blaster will be incredibly dangerous for the Harbinger and you can save the Disruptor for those ships that do need it like when facing Tri-Tach. 5t4t35 • 1 yr. Hazard mining incorporated supervillains adds two pirate like factions. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Implemented Tech-Mining industry. 0 coins. ago. 51K subscribers in the starsector community. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 5/ has miniscule returns (you can literally get more from. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Say what you will about the Hegemony. Tech mining is the only way to find blueprints. The compromised storage idea is interesting and may be the best solution. 9. Fourth slot is High Command. Writings. It used to be called Starfarer. (Not 20 months though- techmines should generally be replaced before then. Advertisement Coins. Tahlan adds another pirate related faction called the legio infernalis which has some pretty buff ships. (EDIT, Thanks to u/pedro1_1 ). It also add tech-expeditions, which can be both good and bad. prettyboiclique • 4 mo. Yeah, so I wanted to turn tech-mining industry into structure. An outpost option is added in addition to "colonize" option for planets with ruins. But at least they responded to distress calls. Diable Avionics is certainly my favourite faction mod in terms of ships. I did not consider the dilution effect it would have on the loot pool. Yunru's Pirates and Pathers. 95. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. Provides +2 stability to the colony. Heavy Industry is an industry. megaboto •. Edit: To be clear, this is a 100% serious response. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. , 0. 6. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Colonies are player-owned settlements on planets within the sector. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). " Construct a mining station within an asteroid belt or an asteroid field. 0 coins. 10 votes, 10 comments. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. 95. 5f) Mod, the choice for serious players seeking advanced features and customization options. Starsector Beginner’s Guide Part 2 – Colony Building. ” Construct a mining station within an asteroid belt or an asteroid field. 3. I'll second that DIY and Better Tech-Mining are good mods. 8 warships strapped together was too much, so combat versions will only get 4. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. 0 - updated Sept 23 « 1 2 3. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. ticktockbent • 1 yr. The other way to do it is with TASC and craft the special items you need. 0 coins. It can be built at any Colony that has some degree of ruins. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. In Starsector 0. It can be installed into Light Industry. Exotica Technologies v1. If you can’t even reach my fleet to ejaculate your faith then beat it mate. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. With. , 0. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. Just remove and rebuild tech-mining as needed. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. High Tech Expansion: adds more HT ship hulls. Given how many players seem to happily satbomb millions, we've no place to judge though. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. Searchlight Resources Inc. And to get the blueprints is exploring or tech mining. Dyi/terraform taming care of upgrading said planets. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. And a good amount of atrocities. At tier 3 star fortress differences hardly matter. The other way to do it is with TASC and craft the special items you need. Low Tech Armada. Many small ships can fit medium energy weapons. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. The only thing Starsector would benefit from releasing on steam would be. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. | 296 followers on LinkedIn. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. . 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. # 0 - Alternates between low tech, midline and high tech sprites. Infinite tech mining. Wow, Hypershunt Tap would actually be good on this planet. Costs on average 0. lol, i just found my industrial powerhouse planet, instant colony. Torpedo upon your shieldless gas can. A selection of low tech ships, [insert more description when not shattered]. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. This adds 5 derelict ships to salvage, 3 important character. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. I've made Volturnian Lobsters a meme in a tabletop RPG. ticktockbent • 1 yr. Colonies were added in version 0. Fourth slot is High Command. Good-- you know in which systems there are profitable ruins. , 0. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. Plus the usual, probes, ships, research bases, mining bases and orbital habs. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. Has 100% hazard by default, and moderate ore resources. An armor-less Legion with quick feet. Titan AE. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. Only build a star fortress and whatever else you need to keep the colony above 0 stability. . Pteroma - Shield tanking cruiser, can pack quite a punch. Hazard Mining Incorporated adds a new faction, several new ship categories and. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Yunru's Pirates and Pathers. Morthra. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. 3. Use AI cores for everything. [deleted] • 2 yr. Starsector > Mods > [0. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. Starsector version 0. search the big drone motherships and look through abandoned colony stations as well as tech mining. Well, you should never stop during. I get them from exploring in caches, research labs, and planetary ruins. Hazard mining inc. The base tech-mining in Starsector 0. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. * Footnote: Why you'd install even a beta core in tech mining I really don't. Tech mining is 1 or 2. An outpost option is added in addition to "colonize" option for planets with ruins. Reply . ago. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. 0 (yunrutechmining) Unpack Blueprints 1. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. Cryosanctum is a special non-industry structure. There are others, and it gets blurry in places, but for this post, these two are what’s important. ReplyProbably this. . 3. You're about to run out of tech. Some of these also affect NPC colonies. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. and ample ruins for tech-mining. Games. With. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. This is a verry interesting mod with lot of added cont. Setting up a colony with tech mining has a net cost of $135,000. 2D RPG/Trade/Fleet Combat Game. You're wondering when to stop your tech-mining when ruins become literally unattainable. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. 2D RPG/Trade/Fleet Combat Game. 95. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. 1] Slightly Better Tech-Mining. 95. 48K subscribers in the starsector community. You can build another fleet thingy to double up defense, you can. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Hazard mining inc. Get a few dedicated cargo, fuel, and personell ships. 2D RPG/Trade/Fleet Combat Game. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Cryosanctum produces the following. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. 96a] Terraforming and Station Construction by boggled [0. Admiral Posts: 1560 [0. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. 1. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. Wow, Hypershunt Tap would actually be good on this planet. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. Tech mining world filled with AI cores gets pathers. I recently started a new play through and added the Exotica Tech mod. 95 (formerly "Starfarer") is an in-development open-world single-p. Increases colony income by 25%, or by 125% with an Alpha Core, a. 1. Then set up your 6 planets colony. Since, I don't believe I'm ready for the new balance changes of . Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. an industry. Many small ships can fit medium energy weapons. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. ago. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Advertisement Coins. Low Tech Expansion, Midline Expansion, etc. Starsector > General Discussion >. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. Upgrade your spaceport to a megaport. I've done a Space Miner start before, with Roider Union and HMI being the. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. Better Tech-Mining makes tech. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. Patrol Bases are exclusively useful for eventually regaining the communications buoy and similar stations after the shooting has stopped and Military Bases just don't spawn enough to handle the bigger expeditions. ago. A single alpha core is worth $450,000. Magellan Protectorate. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Added Cassicus-class escort destroyer (high-tech). : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. . r/starsector. 4. Smuggler, trader, warlord, planet administrator, etc. 96a: - Support for Unknown Skies planet type change projects. « Reply #5 on: January 27, 2022, 01:47:48 AM ». 95. 2D RPG/Trade/Fleet Combat Game. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. 95. This was a 9 fleet invasion force plus a patrol and detachment. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. 95. Step two: Get extremely good ships. I therefore hand out 8 keys to people who also love. The pirate version prior to 0. Cryosanctum does not provide any benefits to the colony. Ed. Looking for ship blueprints is generally a huge pain. The Gargoyle is a large defense drone deployed by. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. I recommend using a mod manager like SMOL or MOSS. A lot of ship mods are also bundled with faction mods. High Tech Expansion 1. 5f) with. 87. 431 votes, 33 comments. There's officially no reason to keep Tech mining anymore. Tech Mining does payoff! comments sorted by Best Top. "When to abandon tech-mining" is dependent on what you as a player want. The advanced tech mining mod is a godsend . 25 multiplier when being improved. 95 and am not comfortable with switching (Plus all the tutorials are in .